THE WORLD ENDED
HUMANITY REFUSED TO
WELCOME TO NORTHPORT
Seventy years after the world ended, civilization survives behind walls of steel, concrete and necessity.
DOWNFALL is a post-apocalyptic tabletop roleplaying game of survival, ambition and the price of civilization.
THE OLD WORLD IS DEAD.
WHAT COMES NEXT IS UP TO YOU.
SURVIVE THE WORLD THAT CAME AFTER
Seventy years after the Fall, the world did not end.
It became something else.
Nations are gone. Cities have become kingdoms. The wilderness has reclaimed the spaces between them. The dead walk, old technology rusts in forgotten places, and magic has returned to a world that no longer remembers what it is.
Downfall is not a story about rebuilding the old world.
It is about the people trying to build something from what remains.
MAKE YOUR MARK
You are not the Chosen One.
There is no prophecy with your name on it.
You are one more soul trying to make a life in a world that doesn't care whether you succeed.
A scavenger. A soldier. A criminal. A merchant. A mercenary. A drifter. Maybe something stranger.
You decide who you are.
You decide what you're willing to do.
And you live with what comes after.
In Downfall, survival is only the beginning. Build a reputation. Make enemies. Find people worth fighting for. Change the world around you—or get ground beneath it.
There are no chosen ones here.
Only the choices you make.
WELCOME TO nORTHPORT
Northport survived.
That doesn't mean it survived unchanged.
Behind its walls, industry still turns. Factories roar. Markets open. Trains run. The lights come on at night. Beyond them lies a world that would happily swallow the city whole.
Northport is a city of districts, each with its own character, dangers and opportunities. Wealth buys comfort in VanIvory Heights. Smoke hangs over The Stacks. Downside does what it has to. And there are places where even the Watch Dogs tread carefully.
Northport is not free. It is not fair. But it works.
The oligarchs rule. The Watch Dogs keep order. The Guard Dogs hold the walls. Everyone else finds a way to live somewhere in between.
Come here with nothing and you might make a fortune.
You might make a name.
You might just make it to tomorrow.
SURVIVE
The world is dangerous. So are the people in it.
Fight when you have to. Run when you should. Scavenge what you need, make what you can't find, and learn the difference between a risk worth taking and a good way to die.
BUILD
Survival is only the beginning.
Make a name for yourself. Build a business. Claim territory. Gather allies. Create something worth protecting. In Downfall, what you build can matter as much as what you destroy.
BECOME
There are no classes telling you who you are supposed to be.
Soldier. Scavenger. Merchant. Criminal. Mercenary. Mage. Mechanic. Something nobody has a name for yet. Your abilities grow from the choices you make and the life you lead.
THE WORLD DOESN'T NEED ANOTHER HERO.
IT NEEDS PEOPLE WILLING TO DO THE WORK.
YOUR CHOICES MATTER
Downfall is built for Savage Worlds, but survival is only part of the game.
The choices you make leave marks.
Build a reputation. Make allies. Make enemies. Claim territory. Start a business. Join something bigger than yourself—or tear it down.
Violence is fast and dangerous. Magic has a price. Resources matter. The people you help remember you.
So do the people you hurt.
There is no path you're supposed to follow.
No story waiting for you to discover it.
You make choices. The world lives with them. So do you.
DOWNFALL IS COMING
The first Downfall sourcebook opens the gates of Northport—a city built from the ruins of the old world and determined to survive the new one.
Development is underway.
Follow Forgotten Few Game Studios and watch the world take shape.